"the work of art (is) a result of the concrete and purposeful Kunstwollen (artistic will), that asserts itself in a struggle with the purpose, the material and the technology. Therefore, these last three factors no longer assume the positive creative role attributed to them by the Semperian theory, but rather a restrining one: they form, so to speak, the co-efficients of friction within the resulting product"
Alois Riegl, Late Roman Art Industry 1927
To date we've been investigating form...abstracted largely from the constraints of scale and material. Having generated these complex and challenging forms we'd now like you to experiment with the properties and charicteristics of materials - to explore how the analogue techniques of craftsmanship available to you might transform the digital spaces you've envisaged.
Having established a scale in relationship to the human form....now make a physical model at a large scale.
use materials which behave in similar ways to the corresponding materials at 1:1 and think about the processes/actions involved - casting, weaving, stacking, carving, folding etc.
Use no glue. Wherever possible use found and/or recycled materials.
Your purpose is not to 'make' the space in the most efficient way, or to make the most accurate representation, its to use the framework suggested by the volumes to explore the relationship between material, structure and space. Your model does not need to be 'complete' (whatever) that means....but the work you present next week should show evidence of enquiry...to quote Bruce Mau 'Break it, stretch it, bend it, crush it, crack it, fold it'
No comments:
Post a Comment